← Kinetica

Tutorials: Kinetica

Learn Kinetica step by step.

  1. Your first robot program in 5 minutesOpen a template, play the motion, change a waypoint and save the project — a quick tour of the Kinetica workspace.Beginner 5 min
  2. Jog, teach and inverse kinematicsMove the robot with joint sliders and the TCP gizmo, teach waypoints, compare IK solutions and spot singularities.Beginner 10 min
  3. Paths, velocity profiles and blendingCombine PTP, LIN and CIRC moves, choose trapezoidal, quintic or S-curve profiles, round corners with blend radii and read the plots.Intermediate 12 min
  4. Collision checking and cell layoutAdd obstacles and work objects, find collisions along the whole path and fix them by moving waypoints or obstacles.Intermediate 10 min
  5. Custom robots: DH tables, URDF, tools and payloadDescribe your own robot with standard or modified DH parameters or URDF joint origins, set limits, geometry, tool and payload, and import or export URDF.Advanced 15 min
  6. Export G-code, KRL-like and RAPID-like programsExport motion plans as CSV/JSON, gantry programs as G-code, and readable KRL-like and RAPID-like templates for a robot programmer.Intermediate 8 min
  7. Automate with the API / MCPCall Kinetica's forward kinematics, inverse kinematics, trajectory planner and collision check over HTTP or MCP, with real request and response examples.Advanced 12 min

Launch Kinetica →