Tutorials: Kinetica
Learn Kinetica step by step.
- Your first robot program in 5 minutesOpen a template, play the motion, change a waypoint and save the project — a quick tour of the Kinetica workspace.Beginner 5 min
- Jog, teach and inverse kinematicsMove the robot with joint sliders and the TCP gizmo, teach waypoints, compare IK solutions and spot singularities.Beginner 10 min
- Paths, velocity profiles and blendingCombine PTP, LIN and CIRC moves, choose trapezoidal, quintic or S-curve profiles, round corners with blend radii and read the plots.Intermediate 12 min
- Collision checking and cell layoutAdd obstacles and work objects, find collisions along the whole path and fix them by moving waypoints or obstacles.Intermediate 10 min
- Custom robots: DH tables, URDF, tools and payloadDescribe your own robot with standard or modified DH parameters or URDF joint origins, set limits, geometry, tool and payload, and import or export URDF.Advanced 15 min
- Export G-code, KRL-like and RAPID-like programsExport motion plans as CSV/JSON, gantry programs as G-code, and readable KRL-like and RAPID-like templates for a robot programmer.Intermediate 8 min
- Automate with the API / MCPCall Kinetica's forward kinematics, inverse kinematics, trajectory planner and collision check over HTTP or MCP, with real request and response examples.Advanced 12 min